Bream Bay College—Te Kura Tuarua o Whanga-ā-Tāmure
Year 8 Digitech
Each Year 8 class rotates through the Technology subjects, spending a term in each subject.
The term spent in Digital Technologies is broken into two units. In Unit 1, students build on the computational thinking skills they learnt in Year 7 through programming with Sphero robots.
In Unit 2, Students continue to develop the skills and knowledge needed to design and develop digital outcomes through learning to make stop motion animations using Lego.
Students cover Progress Outcome 3 from the Computational Thinking strand of the Digital Technologies Curriculum:
In authentic contexts and taking account of end-users, students decompose problems into step-by-step instructions to create algorithms for computer programs.
They use logical thinking to predict the behaviour of the programs, and they understand that there can be more than one algorithm for the same problem.
They develop and debug simple programs that use inputs, outputs, sequence and iteration (repeating part of the algorithm with a loop).
They understand that digital devices store data using just two states represented by binary digits (bits).
Students also cover Progress Outcome 2 from the Designing and Developing Digital Outcomes strand:
In authentic contexts and taking account of end-users, students make decisions about creating, manipulating, storing, retrieving, sharing and testing digital content for a specific purpose, given particular parameters, tools, and techniques.
They understand that digital devices impact on humans and society and that both the devices and their impact change over time.
Students identify the specific role of components in a simple input-process-output system and how they work together, and they recognise the "control role” that humans have in the system.
They can select from an increasing range of applications and file types to develop outcomes for particular purposes.